
Project Goals
1.
Experiences of virtual reality as learning environment.
2.
Offer 360 video production skills and tools for high school teachers and students.
3.
Share current and future potential of virtual reality developers like Oculus Rift, Sony, Samsung, Google, Valve and Microsoft to all levels of Finnish education system.
4.
Test virtual reality possibilities in high school subjects (history, geography, biology, sports, arts . . .), team learning and entrepreneurship studies.
5.
Test virtual reality as new tool used marketing schools.
6.
Organize high school level national virtual reality game event together with students and teachers
7.
With together our company partners Samsung Finland and Edutukku test Samsung Gear Vr virtual reality learning environment.
8.
Google Cardboard testing in classroom.
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